In this paper we present a novel VR-based tool for the treatment of anxiety disorders for children and adolescents. The tool consists of a photo-realistic VR game, together with a biofeedback device, and a second screen for enabling interventions for the practitioner. We describe the tool, how we measure and use biofeedback, and evaluate the sense of felt presence of a group of experimental participants.
CITATION STYLE
Lenz, A., Hlavacs, H., Kothgassner, O., & Felnhofer, A. (2020). Conquer Catharsis – A VR Environment for Anxiety Treatment of Children and Adolescents. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12523 LNCS, pp. 151–162). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-65736-9_14
Mendeley helps you to discover research relevant for your work.