Mind-wandering, i.e., letting the mind drift away from the task at hand, is mostly seen as a state of mind to avoid, as it may negatively impact the current task. However, evidence in cognitive science shows that mind-wandering can also positively affect creativity and problem-solving. Still, there is a lack of technological solutions to facilitate and utilize mind-wandering in such a specific way. In this short paper, we present MuseFlow, a video game designed to facilitate mind-wandering deliberately. Our study shows that MuseFlow induces mind-wandering significantly more often compared to a demanding game condition while maintaining the players’ motivation to play and succeed in the game.
CITATION STYLE
Olaya-Figueroa, J. F., Lakhnati, Y., & Gerken, J. (2021). MuseFlow: Facilitating Mind-Wandering Through Video Games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12934 LNCS, pp. 126–135). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-85613-7_9
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