The GALILEO-system is a developmental state-of-the-art rigid body simulation tool with a strong bias to the simulation of unilateral contacts for virtual reality applications. On the one hand the system is aimed at closing the gap between the 'paradigms of impulse-based simulation' and of 'constraint-based simulation'. On the other hand the chosen simulation techniques enable a balancing of the trade-off between the real-time demands of virtual environments (i.e. 15-25 visualizations per second) and the degree of physical correctness of the simulation. The focus of this paper lies on the constraint-based simulation approach to three-dimensional multibody systems including a scalable friction model. This is only one of the two main components of the GAL I LEO-soft ware-module. A nonlinear complementarity problem (NCP) describes the equations of motion, the contact conditions of the objects and the Coulomb friction model. Further on we show, as an interesting evaluation example from the field of 'classical mechanics', the first rigid body simulation of the tippe-top. © 1998 ACM.
CITATION STYLE
Sauer, J., & Schömer, E. (1998). A constraint-based approach to rigid body dynamics for virtual reality applications. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST (pp. 153–162). Association for Computing Machinery. https://doi.org/10.1145/293701.293721
Mendeley helps you to discover research relevant for your work.