At the end of the 1970s, only visionaries recognized that the first video game machines and home devices represented the birth of a new medium, namely that of video and computer games. By 1994, they had grown into a US$ 10 billion market, combining the characteristics of older media (sound, vision and animation) with interaction and thus opening up a whole new world of entertainment for consumers.
CITATION STYLE
Forster, W., & Oppermann, T. (1996). SEGA Game Applications: Consoles, Games and Development Possibilities. In The Information Superhighway and Private Households (pp. 183–194). Physica-Verlag HD. https://doi.org/10.1007/978-3-642-48423-0_16
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