According to the World Health Organization 15% of the global population suffers some form of musculoskeletal disorder. To prevent such affection, workers are encouraged to engage into active pauses during work hours to lower the risk of suffering any type of disorder. Although aware of the consequences, workers tend to avoid active pauses due to lack of time or motivation, unclear guides or ignorance regarding the effects of bad occupational health habits. An approach to overcome such challenges can be found in exergames, as they provide means to increase user motivation and clear instructions by taking advantage of motion tracking to better execute the active pauses. Wearable sensor are currently providing affordable solutions that track data more accurately in contrast to gaming devices, in this work, an open electronics interface is implemented within an exergame to motitave the execution of lower member active pauses within an office environment.
CITATION STYLE
Ramos-Montilla, E., & Uribe-Quevedo, A. (2015). Development of an open electronics user inerface for lower member occupational health care exergaming. In Communications in Computer and Information Science (Vol. 529, pp. 478–483). Springer Verlag. https://doi.org/10.1007/978-3-319-21383-5_80
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