We study the complexity of equilibrium computation in discrete preference games. These games were introduced by Chierichetti, Kleinberg, and Oren (EC'13, JCSS'18) to model decision-making by agents in a social network that choose a strategy from a finite, discrete set, balancing between their intrinsic preferences for the strategies and their desire to choose a strategy that is 'similar' to their neighbours. There are thus two components: a social network with the agents as vertices, and a metric space of strategies. These games are potential games, and hence pure Nash equilibria exist. Since their introduction, a number of papers have studied various aspects of this model, including the social cost at equilibria, and arrival at a consensus. We show that in general, equilibrium computation in discrete preference games is PLS-complete, even in the simple case where each agent has a constant number of neighbours. If the edges in the social network are weighted, then the problem is PLS-complete even if each agent has a constant number of neighbours, the metric space has constant size, and every pair of strategies is at distance 1 or 2. Further, if the social network is directed, modelling asymmetric influence, an equilibrium may not even exist. On the positive side, we show that if the metric space is a tree metric, or is the product of path metrics, then the equilibrium can be computed in polynomial time.
CITATION STYLE
Lolakapuri, P. R., Bhaskar, U., Narayanam, R., Parija, G. R., & Dayama, P. S. (2019). Computational aspects of equilibria in discrete preference games. In IJCAI International Joint Conference on Artificial Intelligence (Vol. 2019-August, pp. 471–477). International Joint Conferences on Artificial Intelligence. https://doi.org/10.24963/ijcai.2019/67
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