Gaze has a major role in social interaction. As a deictic reference, gaze aims at attracting visual attention of a communication partner to a referred entity in the environment. Gaze direction in natural faces is a well-investigated domain of research at behavioral and neurophysiological levels. However, our knowledge about deictic role of gaze in Human Robot Interaction is limited. The present study focuses on a comparative analysis of the deictic role of gaze direction in alternative face morphologies. We report an experimental study that investigated deictic gaze in a virtual reality environment. Human participants identified object locations by utilizing deictic gaze cues provided by avatar faces, as well as natural human faces. Our findings reveal a facilitating role in the accuracy of objection detection in favor of gaze embedded in natural faces compared to gaze embedded in synthetic avatar face morphologies.
CITATION STYLE
Yılmaz, E., Fal, M., & Acartürk, C. (2020). The role of gaze as a deictic cue in human robot interaction. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12197 LNAI, pp. 466–478). Springer. https://doi.org/10.1007/978-3-030-50439-7_32
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