Examining Engagement and Emotions in Financial Simulation Games

2Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The popularity of educational video games means that there is a need for methods to assess their content in terms of satisfaction and the educational element of the player right from the production stage. For this purpose, indices used in EEG studies and algorithms for detecting microexpression can be used. In the research work, the following devices, i.e. EEG, EyeTracker, were used for the engagement index and a film was shot to detect emotions at a later stage. The data were collected from five participants during the investment game created in MATLAB and online stock market simulator. Thanks to the use of the above-mentioned devices, it was found out whether the game connected only with investing evokes emotions and involvement.

Cite

CITATION STYLE

APA

Biercewicz, K., Duda, J., & Borawski, M. (2019). Examining Engagement and Emotions in Financial Simulation Games. In Springer Proceedings in Business and Economics (pp. 333–349). Springer Science and Business Media B.V. https://doi.org/10.1007/978-3-030-21274-2_23

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free