Using games to improve learning skills in students with cognitive disabilities through kinect technology

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Abstract

The purpose of this paper is to present the use of ICT tools to improve the performance of students with some cognitive disabilities in Colombia, the use of tools and software based on.Net and Java can build interesting alternatives that can be evaluated and applied learning different fields, such as mathematics, physics and others, through interactive games that make learning how to be more successful students.

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Sarmiento, D., Díaz, Y., & Ferro, R. (2016). Using games to improve learning skills in students with cognitive disabilities through kinect technology. In Communications in Computer and Information Science (Vol. 620, pp. 51–60). Springer Verlag. https://doi.org/10.1007/978-3-319-42147-6_5

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