Goal-oriented acting in dynamic environments is a challenging task for a mobile robot. A fundamental problem to be solved is to map the environment during exploration. Since everyday, environments are typically not static, landmarks can occur and disappear at any time. Therefore, a SLAM approach must be able to cope with the characteristics of such environments. This work presents a multicriteria utility function to select landmarks for SLAM in dynamic environments. The landmark utility function takes into account the salience, the probability of reobservation, and the relevance for localization of a landmark. Taking into account these criteria, now enables the selection of landmarks for SLAM in dynamic environments. The performance of the approach is shown in a real-world experiment with a P3DX-platform in a living room environment.
CITATION STYLE
Hochdorfer, S., Neumann, H., & Schlegel, C. (2016). Landmark rating and selection for SLAM in dynamic environments. In Advances in Intelligent Systems and Computing (Vol. 302, pp. 401–414). Springer Verlag. https://doi.org/10.1007/978-3-319-08338-4_30
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