The use of augmented reality (AR) becomes increasingly common in location based application development. A situation often encountered in AR applications is the -partial or full- occlusion of virtual objects by physical artifacts; if not appropriately handled, the visualization of occluded objects often misleads users’ perception. This paper presents a Geolocative Raycasting technique aiming at assisting developers of outdoors augmented reality applications into generating a realistic field of view for the users by integrating real time building recognition, so as to address the occlusion problem.
CITATION STYLE
Kasapakis, V., & Gavalas, D. (2015). Determining field of view in outdoors augmented reality applications. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9425, pp. 344–348). Springer Verlag. https://doi.org/10.1007/978-3-319-26005-1_23
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