We present a method of accelerated perspective volume ren dering using cell projection, triangle fans, and a data hierarchy. The hierarchy allows mixed resolution rendering, greatly increasing speed. We utilize triangle fans for additional speed and texture mapped opacity for accuracy.
CITATION STYLE
Schussman, G., & Max, N. (2001). Hierarchical Perspective Volume Rendering Using Triangle Fans. In 2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, VG 2001 (pp. 315–327). The Eurographics Association. https://doi.org/10.1007/978-3-7091-6756-4_21
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