Using Virtual Reality to Assess Reading Fluency in Children

1Citations
Citations of this article
19Readers
Mendeley users who have this article in their library.

Abstract

Here we provide a proof-of-concept for the use of virtual reality (VR) goggles to assess reading behavior in beginning readers. Children performed a VR version of a lexical decision task that allowed us to record eye-movements. External validity was assessed by comparing the VR measures (lexical decision RT and accuracy, gaze durations and refixation probabilities) to a gold standard reading fluency test—the One-Minute Reading test. We found that the VR measures correlated strongly with the classic fluency measure. We argue that VR-based techniques provide a valid and child-friendly way to study reading behavior in a school environment. Importantly, they enable not only the collection of a richer dataset than standard behavioral assessments but also the possibility to tightly control the environment.

Cite

CITATION STYLE

APA

Mirault, J., Albrand, J. P., Lassault, J., Grainger, J., & Ziegler, J. C. (2021). Using Virtual Reality to Assess Reading Fluency in Children. Frontiers in Education, 6. https://doi.org/10.3389/feduc.2021.693355

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free