Fourier Volume Rendering (FVR) is a volume rendering technique with lower computational complexity of O(N 2 logN) for an N 3 data array. A new FVR algorithm is proposed through expanding Fourier Projection-Slice Theorem into High-Dimension and mapping the pipeline totally on GPU. A windowed-sinc function is used as reconstruction filter to implement higher-order interpolation and reduction of samples is executed on GPU in parallel, which meets the architecture of Heterogeneous multi-core. The rendering is accelerated by a factor of 7 when rendering image's resolution is larger than 512×512. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Xiao, D., Liu, Y., Yang, L., Li, Z., & Li, K. (2009). Fourier volume rendering on GPGPU. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5553 LNCS, pp. 648–656). https://doi.org/10.1007/978-3-642-01513-7_71
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