Introduction. The use of an agent-based simulation of a problem of the ancient Celtic oppidum siege is presented. Computer models enable creating simulations of different strategic situations and testing various scenarios, which is very useful for studying complex systems. Aim. The aim of the model is to study the military tactics of the Celtic population. The simulations are focused on different defense tactics of the Celtic oppidum. The succession rate of attack and the number of casualties is studied with various scenarios with varying ratios of the defenders and attackers, areas of attack, and combination of weapons. Methods. The environment of this agent-based model of Celtic oppidum siege is based on archaeological findings from the long gone oppidum, Stare Hradisko, located in the Czech Republic. The agents operating in this model represent either residents of the oppidum who are defending their homes, or the attackers. Results. The tool created enables studying different scenarios of attack on a Celtic oppidum. Simulations can be used for testing attacks on different locations if the GIS data of the terrain and fortification are provided.
CITATION STYLE
Dolezal, O., Kakrda, P., & Cimler, R. (2018). Agent-Based Model of Ancient Siege Tactics. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10752 LNAI, pp. 189–199). Springer Verlag. https://doi.org/10.1007/978-3-319-75420-8_18
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