The advent of a methodology of automatic synthesis (of state-based systems) adds a number of interesting facets to the setting of model-checking. In this talk we focus on some conceptual aspects arising from the basic scenario of strategy synthesis in infinite-duration two-player games, as a natural extension of model-checking. The starting point is the simple observation that modelchecking asks about the (non-) emptiness of sets while synthesis asks for a certain kind of uniformization of relations by functions. This raises a large number of questions on the classification of (word-) functions (which serve as strategies in games). We discuss basic results and recent progress, emphasizing two aspects: the definability of strategies and their "complexity" in various dimensions. These results are as yet preliminary, and we end by listing unresolved problems, for example on the logic-representation of strategies. © 2012 Springer-Verlag.
CITATION STYLE
Thomas, W. (2012). Synthesis and some of its challenges. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7358 LNCS, p. 1). https://doi.org/10.1007/978-3-642-31424-7_1
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