This paper reports a mechanism that learns how to use a menu structure by exploration. The model, called Ayn, starts without any knowledge of the menus but when given a goal, explores and tires out options until the goal has been achieved. During this process it constructs a long-term, recognition-oriented, memory of its behavior so that on future occasions it will be able to achieve the same goal without exploration. The mechanism captures three aspects of human behavior; it learns whilst interacting with the device, it speeds up with practice, and it acquires display-based knowledge.
CITATION STYLE
Howes, A. (1994). Model of the acquisition of menu knowledge by exploration. In Conference on Human Factors in Computing Systems - Proceedings (pp. 445–451). Publ by ACM. https://doi.org/10.1145/259963.260440
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