We introduce a game model for a procedural programming language extended with primitives for parallel composition and synchronization on binary semaphores. The model uses an interleaved version of Hyland-Ong-style games, where most of the original combinatorial constraints on positions are replaced with a simple principle naturally related to static process creation. The model is fully abstract for mayequivalence. © Springer-Verlag 2004.
CITATION STYLE
Ghica, D. R., & Murawski, A. S. (2004). Angelic semantics of fine-grained concurrency. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2987, 211–225. https://doi.org/10.1007/978-3-540-24727-2_16
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