Despite recent studies highlighting the importance ofadapting educational systems, there is a lack of systematic structures that assist developers, designers, and other stakeholders in the development of TGES according to students’ characteris- tics. Therefore, in this chapter, we draw on recent studies on persuaded technologies and personalized gamification to propose a systematic approach to tailor gamified educational systems based on student’s gamer types (considering the seven BrainHex gamer types). Through the proposed approach, it is possible to provide an adapted gamification design of any type of educational technology, regardless of the peda- gogical design of the technology. 4.1
CITATION STYLE
Oliveira, W., & Bittencourt, I. I. (2019). Tailoring Gamified Educational Technologies. In Tailored Gamification to Educational Technologies (pp. 33–54). Springer Singapore. https://doi.org/10.1007/978-981-32-9812-5_4
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