This paper presents a physically-based approach for real-time music fountain simulation based on fluid dynamics and particle systems. A special case of Navier-Stokes equations is explored and particles are employed to model fountain geometry. Music intensity is used to synchronize the motion of fountain particles, and simple dynamics equations of particles are used to simulate realistic fountain behavior. The proposed algorithm can be easily integrated into interactive applications for real-time fountain simulation. © Springer-Verlag Berlin Heidelberg 2006.
CITATION STYLE
Wan, H., Cao, Y., Han, X., & Jin, X. (2006). Physically-based real-time music fountain simulation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3942 LNCS, pp. 1058–1061). Springer Verlag. https://doi.org/10.1007/11736639_129
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