A quadtree is a tree data structure in which each internal node has exactly four children. Quadtrees are the two-dimensional analog of octrees and are most often used to partition a two-dimensional space by recursively subdividing it into four quadrants or regions. The data associated with a leaf cell varies by application, but the leaf cell represents a "unit of interesting spatial information". The subdivided regions may be square or rectangular, or may have arbitrary shapes. This data structure was named a quadtree by Raphael Finkel and J.L. Bentley in 1974. A similar partitioning is also known as a Q-tree. All forms of quadtrees share some common features: They decompose space into adaptable cells Each cell (or bucket) has a maximum capacity. When maximum capacity is reached, the bucket splits The tree directory follows the spatial decomposition of the quadtree.A tree-pyramid (T-pyramid) is a "complete" tree; every node of the T-pyramid has four child nodes except leaf nodes; all leaves are on the same level, the level that corresponds to individual pixels in the image. The data in a tree-pyramid can be stored compactly in an array as an implicit data structure similar to the way a complete binary tree can be stored compactly in an array.
CITATION STYLE
Shekhar, S., & Xiong, H. (2008). Quadtree. In Encyclopedia of GIS (pp. 931–931). Springer US. https://doi.org/10.1007/978-0-387-35973-1_1055
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