Greenet is an augmented reality mobile game developed for children for learning about how to recycle. In this paper we present a study involving 28 primary school students, to explore the extent to which collaboration and competition affect perceived learning and potentially lead to a change of attitude and behaviour. In this study, students in sessions of 4 were asked to play recycling games in 3 conditions: by themselves, in a team, and in a team while in competition with another team. Our results show that collaboration and competition promotes a positive change of attitude and behaviour. This study suggests that competitive/collaborative mobile phone based games provide a promising platform for persuasion.
CITATION STYLE
Perey, C., Engelke, T., & Reed, C. (2011). Current Status of Standards for Augmented Reality. In Recent Trends of Mobile Collaborative Augmented Reality Systems (pp. 21–38). Springer New York. https://doi.org/10.1007/978-1-4419-9845-3_2
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