There are more and more previous works and mobile applications related to the cases of gamification deign and augmented reality applied to museum guide system. However, most of these studies only explored whether digital guide systems can improve users’ learning effectiveness and attitudes, and seldom paid attention to the interactive design aspects of guide systems in museum spaces. Therefore, the objective of this study used a practical case of system prototyping, invited 12 users to use this guide system integrating gamification and augmented reality. After a set of behaviour coding analyses, this paper proposed and discussed the interactive behaviour modes of this system, which can be used as references for the development of museum guide systems.
CITATION STYLE
Chen, Z. R., & Chen, Z. Y. (2022). The Interactive Behavior Analysis of Integrated Augmented Reality and Gamification Museum Guide System. In Communications in Computer and Information Science (Vol. 1582 CCIS, pp. 186–195). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-06391-6_25
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