Serious computer games design for active learning in teacher education

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Abstract

Active learning is a pedagogical method that focuses the responsibility of learning on learners. They engage in activities, such as reading, writing, discussion, or problem solving that promote analysis, synthesis, and evaluation of class content. Cooperative learning, problem-based learning, and the use of case methods and simulations are some approaches that promote active learning. Serious games design can provide a framework to support confirmation, structured, and guided inquiry. There is a convergence between the core elements of a good serious game design and the characteristics of productive learning. Another link between games and learning is formative feedback as a critical part of any learning effort and a key component in game design that adjusts challenges.

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Rugelj, J. (2016). Serious computer games design for active learning in teacher education. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 161, pp. 94–102). Springer Verlag. https://doi.org/10.1007/978-3-319-29060-7_15

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