In this document we present a research on personalized eLearning gamification and propose a framework to gamify learning environments based on a learner model in the context of online and Massive Open Online courses (MOOC). MOOCs have seen an incredible growth in the last years, covering all areas of knowledge and recruiting thousands of new students every year. Nevertheless, MOOCs are facing some issues like low rate completion, low student motivation and lack of elements to engage the students. Gamification shows promising solutions to some of these problems, but current gamification solutions are one size fit all approaches. We propose a personalized gamification framework. The framework is external to the platform and its activities are embedded seamlessly through the LTI protocol. Through editors included in the framework, both the student model and the gamification interventions can be customized. The framework was tested with the OCC emotion model on a Moodle platform.
CITATION STYLE
Calle-Archila, C. R., & Drews, O. M. (2017). Student-based gamification framework for online courses. In Communications in Computer and Information Science (Vol. 735, pp. 401–414). Springer Verlag. https://doi.org/10.1007/978-3-319-66562-7_29
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