The creation of personalized avatars that may be morphed to simulate realistic changes in body size is useful when studying self-perception of body size. One drawback is that these methods are resource intensive compared to rating scales that rely upon generalized drawings. Little is known about how body perception ratings compare across different methods, particularly across differing levels of personalized detail in visualizations. This knowledge is essential to inform future decisions about the appropriate tradeoff between personalized realism and resource availability. The current study aimed to determine the impact of varying degrees of personalized realism on self-perception of body size. We explored this topic in young adult women, using a generalized line drawing scale, as well as several types of personalized avatars, including 3D textured images presented in immersive virtual reality (VR). Body perception ratings using generalized line drawings were often higher than responses using individualized visualization methods. While the personalized details seemed to help with identification, there were few differences among the three conditions containing different amounts of individualized realism (e.g., photo-realistic texture). These results suggest that using scales based on personalized texture and limb dimensions are beneficial, although presentation in immersive VR may not be essential.
CITATION STYLE
Hudson, G. M., Lu, Y., Zhang, X., Hahn, J., Zabal, J. E., Latif, F., & Philbeck, J. (2020). The development of a bmi-guided shape morphing technique and the effects of an individualized figure rating scale on self-perception of body size. European Journal of Investigation in Health, Psychology and Education, 10(2), 579–594. https://doi.org/10.3390/ejihpe10020043
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