Strangers and Friends: Collaborative Play in World of Warcraft

  • Nardi B
  • Harris J
N/ACitations
Citations of this article
5Readers
Mendeley users who have this article in their library.
Get full text

Abstract

We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe. Based on an immersive ethnographic study, we describe how the social organization of the game and player culture affect players' enjoyment and learning of the game. We discovered that play is characterized by a multiplicity of collaborations from brief informal encounters to highly organized play in structured groups. The variety of collaborations makes the game more fun and provides rich learning opportunities. We contrast these varied collaborations, including those with strangers, to the "gold standard" of Gemeinschaft-like communities of close relations in tightknit groups. We suggest populations for whom similar games could be designed.

Cite

CITATION STYLE

APA

Nardi, B., & Harris, J. (2009). Strangers and Friends: Collaborative Play in World of Warcraft. In International Handbook of Internet Research (pp. 395–410). Springer Netherlands. https://doi.org/10.1007/978-1-4020-9789-8_24

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free