An evolution computation based approach to synthesize video texture

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Abstract

Texture synthesis is one of the hottest areas in computer graphics, computer vision and image processing fields, and video texture synthesis is one subset of it. We bring forward a new method on video texture synthesis, in which evolution computing technique is introduced into the processes of synthesizing videos. In the method, by analyzing and processing a finite source video clip, Infinite video sequences obtained can be played smoothly in vision. Comparing with many existing video texture synthesis algorithms, this method can not only get high-quality video results without complicated pre-processing of source video, but also improve the efficiency of synthesis. © Springer-Verlag Berlin Heidelberg 2006.

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APA

Meng, Y., Li, W. H., Wang, Y., Guo, W., & Pang, W. (2006). An evolution computation based approach to synthesize video texture. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3992 LNCS-II, pp. 223–230). Springer Verlag. https://doi.org/10.1007/11758525_30

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