… In contrast with the strategy of 'gamification' to enhance message delivery and nudge behaviour change through a linear relationship between the campaign and the 'outcome', Something Haunting You? inscribed a form of wayfaring …
CITATION STYLE
Swist, T., & Collin, P. (2019). Playing with Zombie Problems: Exploring the Gender-Digital-Play Assemblage in Online Mental Health Campaigns. In Digital Dilemmas (pp. 143–161). Springer International Publishing. https://doi.org/10.1007/978-3-319-95300-7_7
Mendeley helps you to discover research relevant for your work.