Recently, there have been many drastic changes in the educational technology for the medical fields in Japan. The educational style has shifted from the classical, which weighs knowledge, to the American, which weighs skill or performance. These trends would come from theoretical transition in pedagogics, bringing out the tremendous progress in the instructional designs, which effectively facilitated the information and communication technology (ICT). On the contrary, Neurology, as a pedagogic, is more characteristic both in the quality and the quantity of knowledge, rather than skill or performance. It has resulted in occurring many discrepancies among the educational parts of Neurology, that may be one of reasons for medical students or postgraduate trainees, having been growing up in full of ICT, had some against images of difficulty in learning this subject. So it might be more necessary for us that we should hurry to create the authentic context in the educational design of Neurology, then construct the stepwise off-the-job training system honestly along with it, on which we should aim to increase familiarity of learning neurological diseases or skills for these younger people, the future neurologists. And the important tip is that we can utiHze "games", the products of ICT, without any hesitation.
CITATION STYLE
Doyu, M. (2010). How can be a favorable and effective instructional design (ID) for the future neurologist? In Clinical Neurology (Vol. 50, pp. 1037–1039). https://doi.org/10.5692/clinicalneurol.50.1037
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