The visual system of vertebrates is a highly efficient, dynamic scene-analysis machine even though many aspects of its own design are at a first glance rather inconvenient from the viewpoint of an neural network- or computer vision engineer. For several of these apparently imperfect design principles, it seems, however, that the system is able to turn things around and instead make a virtue out of them.
CITATION STYLE
Wörgötter, F. (2001). Bad design and good performance: Strategies of the visual system for enhanced scene analysis. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2130, pp. 13–15). Springer Verlag. https://doi.org/10.1007/3-540-44668-0_3
Mendeley helps you to discover research relevant for your work.