Card game creation is a powerful tool for game design. Using playing cards, game designers can rapidly prototype and iteratively playtest a game's core mechanisms to explore alternatives and improve the gameplay. However, this process is time-consuming, imprecise and challenging to steer and focus. We aim to empower designers with solutions that automate game design processes. In particular, we study to what extent a unified game design language can offer theoretical foundations, systematic techniques and practical solutions. We propose a novel approach towards a solution that leverages the expressive power of playing cards. Initially focusing on well-known card games, we illustrate the steps for creating CardScript, a formal language and toolkit that supports game design processes. The approach also has the potential to impact a wider research area. When fully developed, a unified language with a common tool set can enable reuse, and eventually support joint research agendas. We start the discussion by highlighting perspectives that relate open challenges to opportunities for future collaboration.
CITATION STYLE
Van Rozen, R., Bouwer, A., & Millenaar, K. (2023). Towards a Unified Language for Card Game Design. In ACM International Conference Proceeding Series. Association for Computing Machinery. https://doi.org/10.1145/3582437.3587185
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