Making a financial time machine: A Multi-touch application to enable interactive 3-D visualization of distant savings goals

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Abstract

Financial planning and decision making for the general public continues to vex and perplex in equal measure. Whilst the tools presented by a typical desktop computer should make the task easier, the recent financial crisis confirms the increasing difficulty that people have in calculating the benefits of deferring consumption for future gains (i.e. Saving). We present an interactive concept demonstration for Microsoft SurfaceTM that tackles two of the key barriers to saving decision making. Firstly we show an interface that avoid the laborious writing down or inputting of data and instead embodies the cognitive decision of allocation of resources in a physical gesture based interface, where the scale of the investment or expenditure correlates with the scale of the gesture. Second we show how a fast-forward based animation can demonstrate the impact of small increments in savings to a long term savings goal in a strategy game-based, interactive format. The platform uses custom software (XNATM format) as opposed to the more usual WPFTM format found on Surface applications. This enables dynamic 3-D graphical icons to be used to maximize the interactive appeal of the interface. Demonstration and test trial feedback indicates that this platform can be adapted to suit the narrative of individual purchasing decisions to inform educate diverse user groups about the long term consequences of small financial decisions.

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APA

Scott-Brown, K. C., Ahrani Dahrani, O., Tandas, N., Mclaughlin, H., Henderson, R., Cernagovs, D., … Tarbert, H. (2010). Making a financial time machine: A Multi-touch application to enable interactive 3-D visualization of distant savings goals. In Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, BCS-HCI 2010. BCS Learning and Development Ltd. https://doi.org/10.14236/ewic/hci2010.41

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