A most important aspect of gamification is its inherent ability to encourage engagement with a product or service. While this is often used as a marketing technique it proved very worthwhile applying it to a medical domain. Good games or just some game properties...
CITATION STYLE
Groznik, V., & Sadikov, A. (2019). Gamification in Cognitive Assessment and Cognitive Training for Mild Cognitive Impairment. In Augmented Reality Games II (pp. 179–204). Springer International Publishing. https://doi.org/10.1007/978-3-030-15620-6_8
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