Motivational Factors Through Learning Analytics in Digital Game-Based Learning

  • Flores R
  • Silverio R
  • Feria R
  • et al.
N/ACitations
Citations of this article
9Readers
Mendeley users who have this article in their library.
Get full text

Abstract

As learning analytics is still an emerging discipline, there is a lack of a standardized method for its data collection and analysis, especially in educational games where players' data can vary greatly. This paper presents an LA model for determining students' motivation within a game-based learning environment by analyzing their in-game data. In the proposed model, three motivational factors are assessed: goal orientation, effort regulation, and self-efficacy. This paper also presents implementations of the game Fraction Hero developed using the RPG Maker MV engine as well as the Learning Analytics system and dashboard. In the experiment, thirty-one Grade 6 students from the University of the Philippines Integrated School were asked to answer a 10-item survey about their self-perceived motivation toward solving fraction problems, and afterwards play the game for data collection. Based on the results, it was revealed that the students' in-game motivation was significantly higher than their self-perceived motivation.

Cite

CITATION STYLE

APA

Flores, R. L., Silverio, R., Feria, R., & Cariaga, A. A. (2019). Motivational Factors Through Learning Analytics in Digital Game-Based Learning (pp. 213–226). https://doi.org/10.1007/978-981-32-9335-9_11

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free