Galaxy shop: Projection-based numeracy game for teenagers with down syndrome

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Abstract

Teenagers with Down syndrome face difficulties in acquiring new skills specially in the tasks that need high cognitive abilities. In the recent years, serious games showed to be a promising assistive mean in the field of education. Augmented Reality (AR) technology is a growing research area that could be achieved by different ways for many purposes. The main focus of this study is investigating the effect of using a projection based game for Down syndrome teenagers in an educational context. This was done through implementing a game that aims at enhancing their numeracy skills for financially independent living. The developed interactive surface game was tested with a number of Down syndrome teenagers, and its effect on their learning outcomes was compared to the effect of the same game played on the normal technological mean they receive, namely the personal computers.

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Salah, J., Abdennadher, S., & Atef, S. (2017). Galaxy shop: Projection-based numeracy game for teenagers with down syndrome. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10622 LNCS, pp. 109–120). Springer Verlag. https://doi.org/10.1007/978-3-319-70111-0_10

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