Multiplayer games are becoming more and more popular. One of the reasons is that they let geographically distant players play together. We first look at a synchronization protocol and a protocol for prevention of common cheating techniques in real-time multiplayer games. We then propose an optimization to the current cheat-proofing techniques which takes advantage of synchronization delay inherent in current implementation of multiplayer games. Previous work has studied synchronization techniques [1] and cheat-proofing techniques [2] in isolation, without exploring their interaction. Our optimization has the same guarantee as current cheat-proofing techniques and can increase interaction rate between players in real-time multiplayer games. © 2003 by Springer Science+Business Media New York.
CITATION STYLE
Lee, H., Kozlowski, E., Lenker, S., & Jamin, S. (2003). Multiplayer game cheating prevention with pipelined lockstep protocol. In IFIP Advances in Information and Communication Technology (Vol. 112, pp. 31–39). Springer New York LLC. https://doi.org/10.1007/978-0-387-35660-0_4
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