While home-use HMD including Oculus Rift has been widely spread in the market today, simulator sickness mainly caused by difference between visual information and body sensation has taken up as a problem. Even though it has been proved that simulator sickness is reduced by reflecting actual physical movement to a VR space, many of approaches ever proposed had various restrictions and mechanisms easy to cause simulator sickness. In the current study, such an approach for moving within a VR space is proposed for home-use HMD that is less likely to cause simulator sickness.
CITATION STYLE
Ueda, Y., & Hoshino, J. (2017). Reorientation method to suppress simulator sickness in home video game using HMD. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10507 LNCS, pp. 370–374). Springer Verlag. https://doi.org/10.1007/978-3-319-66715-7_42
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