Functional programming advocates a style of programming in which the programmer seeks to find a sufficiently small, yet powerful, set of abstractions that capture an entire class of problems, and use these abstractions to solve a concrete problem. I illustrate this by means of a case study in which I implement the game Trax. In this turn-based game two players attempt to create either a closed loop of a line of their own color, or make the line connect opposite ends of a tile set of some prescribed minimal dimensions. Trax is an attractive case because it has interesting computational problems, for which I use classical functional techniques, but also because it is a distributed multi-user application, for which I use the more recently developed iTask formalism. © 2013 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Achten, P. (2013). Why functional programming matters to me. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8106, pp. 79–96). Springer Verlag. https://doi.org/10.1007/978-3-642-40355-2_7
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