Designing engaging interaction with contextual patterns for an educational game

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Abstract

This paper aims to address two problems. The first problem is how to develop engaging (deep and meaningful) pedagogical patterns and still ensure there is sufficient incremental cognitive complexity. The second problem deals with how to connect pedagogical patterns to HCI and software engineering to form a systemic interaction design framework. An educational game is used as an example. Significance of the study lies in the development of a means to create interaction designs around design-for-engagement requirements and the flexible scaling and synergy of different frames of reference (pedagogy-application domain-HCI- software engineering) through instantiations from the synergised patterns; reducing error and cost and encouraging new experimentations with transfer of engaging learning. © 2008 Springer-Verlag Berlin Heidelberg.

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APA

Lee, C. S. (2008). Designing engaging interaction with contextual patterns for an educational game. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5093 LNCS, pp. 361–370). https://doi.org/10.1007/978-3-540-69736-7_39

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