In a world in continuous evolution of information technology and computer science, virtual reality (VR) is a very important technological tool in several areas such as industrial simulations. In this paper, we will present some cases of the uses of VR, mainly in the industrial area, and in ergonomic tests and evaluations. In this work, we will present our approach that allows the use of haptic force feedback using a subjective method. In the first part, we will start with the state of the art by presenting a new approach based on a set of acquisitions in the mobile rolling operation in the real world and in the industrial context. In addition to that, we will study operator muscular forces exercised over a rolling mobile operation (to displace it from one point to another). In particular, we will introduce how we can integrate a subjective method of calculating forces in a VR simulation for a realistic operator interaction and mobile behavior. We will also use certain techniques of virtual reality to immerse the operator, with the system of the relative forces exerted and other information. This paper comprises three main parts: the first one is a general study of the haptic force feedback techniques in VR applications (haptic rendering). The second part presents the modules, the architecture and how we can integrate these techniques in our application. The final part is a discussion of the developed application and its results with some perspectives.
CITATION STYLE
Kechiche, M., Abidi, M. A., Baert, P., & Toscano, R. (2015). Using haptic forces feedback for immersive and interactive simulation in industrial context. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9254, pp. 301–313). Springer Verlag. https://doi.org/10.1007/978-3-319-22888-4_22
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