Integrating motion-capture augmented reality technology as an interactive program for children

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Abstract

The purpose of this study is to investigate the effects of free interactive games invention program on jumping performance. This study design interactive games using motion capture technology that enable participant to interact using body motion in augmented environment. Scratch 2.0, using an augmented-reality function via webcam, creates real world and virtual reality merge at the same screen. Scratch-based motion capture system which uses physical activities as the input stimulate. This study uses a webcam integration that tracks movements and allows participants to interact physically with the project, to enhance the motivation of children in elementary. Participants are 7 children in elementary school; the independent variable was some interactive games arranged by the authors, the dependent variable was the immediate effect by the intervention program on jumping performance. The experimental location was in a classroom of elementary school. The results show the Scratch-base free support system could be allowed the participants some clues, so they could have the motivation to do physical activities by themselves. The participants have a significant achievement via free Scratch-base augmented reality instead of traditional activities.

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APA

Lin, C. Y., Chen, C. J., Liu, Y. H., Chai, H. C., Lin, C. W., Huang, Y. M., … Lin, C. C. (2015). Integrating motion-capture augmented reality technology as an interactive program for children. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9177, pp. 149–156). Springer Verlag. https://doi.org/10.1007/978-3-319-20684-4_15

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