The paper examines specific features of smart edutainment on the examples of board games, particularly features that operate board games in teaching a foreign language, identifies the criteria and the requirements for the usage of Russian and English variants of board games in English lessons. The paper focuses on smart edutainment as a way of effective teaching method. The purpose of this study is to examine the effect of smart edutainment methods with young learners in an ESL class and to have a closer look at different games and activities to support teaching and learning process.
CITATION STYLE
Novikova, V., & Beskrovnaya, L. (2015). Smart edutainment as a way of enhancing student’s motivation (On the example of board games). In Smart Innovation, Systems and Technologies (Vol. 41, pp. 69–79). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-319-19875-0_7
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