This paper reports on a user evaluation with 20 older adults of a paper-based prototype of an app for tablet computer and smartphone platforms to support older adults in monitoring the amount of liquids they consume, to avoid dehydration. The tablet version revealed 214 usability problems, the smartphone version only three problems. The problems were categorized based on previous work by Petrie and Power into four major categories of usability problems: Physical Presentation, Content, Information Architecture and Interactivity. Lessons learnt and implications for the future design of mobile applications for older adults are discussed.
CITATION STYLE
Sani, Z. H. A., & Petrie, H. (2017). User evaluation of an app for liquid monitoring by older adults. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10279 LNCS, pp. 86–97). Springer Verlag. https://doi.org/10.1007/978-3-319-58700-4_8
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