A quick method for dynamic difficulty adjustment of a computer player in computer games

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Abstract

Games are boring when they are too easy and frustrating when they are too hard. A game in which the challenge level matches the skill of the human player has the greatest entertainment value. In this paper a simple and fast method for adjusting a difficulty level of a computer opponent is introduced. An empirical investigation of the method when playing a FPS game is conducted. Different kinds of players are analyzed. The results show that proposed method matches the difficulty level of an opponent to a player's skill level even without full information about player's abilities.

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Lach, E. (2015). A quick method for dynamic difficulty adjustment of a computer player in computer games. In Lecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science) (Vol. 9120, pp. 669–678). Springer Verlag. https://doi.org/10.1007/978-3-319-19369-4_59

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