Can the efficiency of a haptic display be increased by short-time practice in exploration?

6Citations
Citations of this article
18Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The main aim was to investigate if short-term practice in exploration with a PHANToM can improve performance. A second aim was to find out if some exploration modes are more successful than other modes. Ten participants practiced exploration of nine blocks of 24 virtual objects distributed over three days. The result was that the performance for a majority improved during this practice, but that there were large individual differences. It was suggested that one of the modes has some advantage. A main conclusion is that there is a high risk that studies of displays with users without practice underestimate the usefulness of the displays.

Cite

CITATION STYLE

APA

Jansson, G., & Ivås, A. (2001). Can the efficiency of a haptic display be increased by short-time practice in exploration? In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2058, pp. 88–97). Springer Verlag. https://doi.org/10.1007/3-540-44589-7_10

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free