In the current environment of digital games and immersive role playing systems, we often overlook previous methods of conveying and experiencing, interactive narrative-based entertainment. We present a fresh perspective on interactive digital storytelling systems based on table-top role playing games. Table-top games offer players the ability to negotiate and determine outcomes of a game with a referee. The nature of table-top gaming is such that players evolve, grow and maintain a rule set that represents an imaginary world. As such this form of gameplay provides a unique opportunity to study complex interactive storytelling structures under controlled circumstances. Using table-top role playing games as a model, we propose terminology and concepts that are different from the traditional literary or dramaturgical perspectives normally applied to interactive narrative systems. © 2009 Springer-Verlag.
CITATION STYLE
Van Velsen, M., Williams, J., & Verhulsdonck, G. (2009). Table-top gaming narratology for digital interactive storytelling. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5915 LNCS, pp. 109–120). https://doi.org/10.1007/978-3-642-10643-9_15
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