In this paper we present a shadow mapping technique for hemispherical and omnidirectional light sources using dual-paraboloid mapping. In contrast to the traditional perspective projection this parameterization has the benefit that only a minimal number of rendering passes is needed during generation of the shadow maps, making the method suitable for dynamic environments and real time applications. By utilizing programmable features available on state-of-the-art graphics cards we show how the algorithm can be efficiently mapped to hardware.
CITATION STYLE
Brabec, S., Annen, T., & Seidel, H.-P. (2002). Shadow Mapping for Hemispherical and Omnidirectional Light Sources. In Advances in Modelling, Animation and Rendering (pp. 397–407). Springer London. https://doi.org/10.1007/978-1-4471-0103-1_25
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