Metaverse is an immersive environment that may support in an effective way contextualized experiential language learning, offering the possibility of collaboration, inclusion, and social interaction among students in context simulating real situations. In this paper, we propose MetaCLA, an immersive multi-user virtual environment based on oculus Meta Quest 2 that offers contextualized experiences for interactive language lab activities conducted in a small group. The environment is equipped with interactive objects useful for learning vocabulary, stimulating discussions, and role-playing. We also conduct a preliminary evaluation involving an English classroom composed of 15 students and a teacher. We assess the presence and easiness to use perceptions, the easiness of use, and the net promoter score of participants. First results were encouraging.
CITATION STYLE
Cantone, A. A., Francese, R., Sais, R., Santosuosso, O. P., Sepe, A., Spera, S., … Vitiello, G. (2023). Contextualized Experiential Language Learning in the Metaverse. In ACM International Conference Proceeding Series. Association for Computing Machinery. https://doi.org/10.1145/3605390.3605395
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