The academic context from which the following essay understands mediation (and from which it presents its claims) is commonly referred to as the ‘digital humanities’. By definition, the work of a digital humanist is interdisciplinary, interpretive, experiential and generative (Gold, Debates in the digital humanities. The University of Minnesota Press, Minneapolis, 2012). Offering perspectives and ideas that contribute to the shaping of a ‘digital humanism’, the present work necessarily involves a degree of praxis and implicates ‘the creation of new technologies, methodologies, and information systems, as well as in their détournment, reinvention, repurposing […]’.
CITATION STYLE
Gualeni, S. (2015). Playing with puzzling philosophical problems. In Springer Series on Cultural Computing (pp. 59–74). Springer. https://doi.org/10.1007/978-1-4471-6681-8_4
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